#pragma once
#include <SDL.h>


class WindowManager
{
public:
	WindowManager();
	~WindowManager();

	SDL_Window* window;
	SDL_Surface* _screenSurface;

	bool SetupWindow();
	SDL_Window* GetWindow();
	void DestroyWindow();

	SDL_Renderer* GetRenderer(void);
	static SDL_Renderer* GetSRenderer();

private:
	SDL_Renderer *renderer;
	static SDL_Renderer *srenderer;

	void SetClearColor();
};

